Danny would like for us to go back to our props such as tables chairs desks,lamps ...etc
and make sure to fill in any topology holes due to the purpose of having the assets scattered around in the environments.
NOTE-
you will more than likely have to re-map your assets
we will not be using 512x512 maps on our assets for that is too large of a memory/pixel waste.
please use 256x256 texure maps on all of your assets UNLESS you have created characters for which we will keep them at 512x512
your deadline for the completed textures as well as any changes made to your models is Sunday
02/12/2012 at 12pm.
please talk with either Tom holas or myself for any questions and or concerns.
keep up the good work guys! Lets keep the ball rolling so we can see our work at work! :]
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